A real-time roguelike where your territory is the army.

Coming October 2026 · PC, Mac, Linux

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The Core Idea

Your territory is the army

No units to micromanage. No bases to build. You command an expanding territory that grows, fights, and yields in real time.

Where you commit, you overwhelm. Where you don't, you yield.

Territory expansion in Everfront

Strategic Depth

Six doctrines, infinite combinations

Each doctrine unlocks a different upgrade tree and rewires how the game plays. Pursue industrial dominance, blitzkrieg expansion, naval supremacy, or asymmetric warfare.

Doctrine selection screen
Focus

Concentrate strength in space, time, and direction.

Blitz

When in contact with enemy, commit all forces there, circumventing map geometry for maximal aggression.

Entrenchment

Cannot expand into enemy, but gets defensive bonus applied everywhere. Clears with artillery and tanks.

Avoidance

Commit no forces to enemy when expanding in neutral territory, circumventing map geometry for maximal avoidance. Slows enemy with sabotage and air-force.

Terrain

Fight better in heavy terrain like forest and mountains.

Naval

Builds ships that project force across water, opening fronts across rivers, lakes, and seas.

Always Different

Procedurally generated. Every run.

New maps. New terrain. New strategic problems.

Procedurally generated map

At a glance

What's in Everfront

About

Made by one person in Gothenburg

Everfront is the first game by Wilhelm Tranheden, a solo developer based in Gothenburg, Sweden.

Follow development on X, Bluesky, and Discord.

Be there when the front opens.

Wishlist on Steam to get notified at launch.

Wishlist on Steam