A real-time roguelike where your territory is the army.
The Core Idea
No units to micromanage. No bases to build. You command an expanding territory that grows, fights, and yields in real time.
Where you commit, you overwhelm. Where you don't, you yield.
Strategic Depth
Each doctrine unlocks a different upgrade tree and rewires how the game plays. Pursue industrial dominance, blitzkrieg expansion, naval supremacy, or asymmetric warfare.
Concentrate strength in space, time, and direction.
When in contact with enemy, commit all forces there, circumventing map geometry for maximal aggression.
Cannot expand into enemy, but gets defensive bonus applied everywhere. Clears with artillery and tanks.
Commit no forces to enemy when expanding in neutral territory, circumventing map geometry for maximal avoidance. Slows enemy with sabotage and air-force.
Fight better in heavy terrain like forest and mountains.
Builds ships that project force across water, opening fronts across rivers, lakes, and seas.
Always Different
New maps. New terrain. New strategic problems.
At a glance
Wishlist on Steam to get notified at launch.
Wishlist on Steam